Disruptus asks players to look at objects and ideas and use different approaches — as determined by the roll of a die — to innovate.
Disruptus™ draws inspiration from the very important practice of ‘disruptive thinking’. Disruptive thinking is one of the most powerful ways to innovate.
It has been used to create ideas and objects like digital music, camera phones, and car sharing programs.
Disruptive thinking is looking at an object or idea and coming up with an entirely different way to achieve the same end.
So, in the case of car sharing, the innovators looked at the car rental industry and came up with a new approach that ‘disrupted’ the old conventional method.
Play multiple rounds just using just 1 innovation technique. In these cases, there is no need to use the die! So, for example, if you are playing with younger children, then consider only playing rounds of Create2. This is great fun as children get the opportunity to create new objects and use their innate innovative skills. You can also give yourselves 2 minutes. The judge just needs to flip the timer over again during the round.
The Bottom Line is:
You can come up with your own ways to play this game. The rules can be viewed as suggestions that you can modify. ULTIMATELY whatever way you choose to play: look at the cards, play with the innovation techniques, and have fun.
100 Image Cards
10 Innovation Canvas Cards
6 Guide Cards
1 Game Die (2 shown in photo to show different sides of die)
1 Minute Timer
1 Idea Pad
School/Therapy Session Specifics
- All games are visually appealing and fun for students to play
- Specialist recommended specifically for verbal children in Grade 3 or higher
On page 11 of the Disruptus rule book that comes with the game, we have provided play suggestions for younger players. The 100 Disruptus image cards can also be used as flash cards, or for non-verbal children to help tell a story or identify something they want or need.